

As you wind your way through buildings indoors, you peek around corners to see whether friend, foe or empty air await you.

Bombers thunder overhead, called in by your officer via the radio, and in the distance, you can see the shells drop before you hear the screams. The limited HUD and outstanding sound design of Day of Infamy do wonders for immersion as it is just you down there, in the mud, holding onto your gun and scanning the terrain for the enemy. The upside is that this game won’t stop lower end PCs from playing it, so if you have trouble running Battlefield 1 or Call of Duty: Infinite Warfare, Day of Infamy might be your best alternative. Due to the Source Engine, the visuals of this game appear quite dated, from the blurry textures to low poly in-game objects. Graphically, Day of Infamy not only takes you back to the early 1940s but to the early 2010s as well. Thus, I was finally able to fulfill my dream of playing a Canadian sniper taking Ortona with my trusty Lee Enfield rifle. And remember, just because it’s the 1940s, it doesn’t mean we can’t have fun - try blasting your way through a close-quarters town with the flamethrower class every once in a while.Īdditional army divisions can also be unlocked for aesthetic difference, along with more weapons. Experiment to narrow down which class and weapon loadout is your favorite and master it from there, or adapt as the tide of battle turns. I do wish there was more of this type of interconnectedness between the classes, but having even one is a remarkable enough. The tactics of classes really shine when Officers call in airstrikes or supply drops via the radio, working in concert with Radiomen. All of the above are things to consider when working with your team to cover your needs in battle. Your weapon loadout can also be customized, with the limit being the weight of what you choose. This is excellent for variety, and all are remarkably well-balanced. “The limited HUD and outstanding sound design of Day of Infamy do wonders for immersion as it is just you down there, in the mud, holding onto your gun and scanning the terrain for the enemy.”ĭay of Infamy also features nine distinct classes to choose from: Officer, Engineer, Support, Rifleman, Assault, Radioman, Machinegunner, Flamethrower, and Sniper. So fire up that microwave, because you’ll have plenty of time to eat between those many respawns as you maneuver through unforgiving, yet intense flashes of combat. And with Day of Infamy‘s steep learning curve and lack of in-game tutorials (redirecting the player to YouTube doesn’t count, alright), in the beginning, you will most likely be the one getting killed until you get the hang of it. Friendly fire is always on, so you must be fast and hopefully, pick your targets accurately. Day of Infamy is a game of who reacts first, as one shot is all it takes to kill you. Without a minimap, this creates complex mazes, ensuring plenty of panicked close quarters combat as you run around the corner into the enemy. Most of the rest of the maps are urban environments, with narrow alleyways and buildings connected by their crumbling walls. In maps such as Bastogne, there is an intense paranoia that pervades you as you run over the shallow foxholes towards the objective, knowing that a shot could come from anywhere to connect with your skull. There are ten maps total, ranging from the open forest of Bastogne to the close quarters of Salerno. “ Day of Infamy is a game of who reacts first, as one shot is all it takes to kill you.”
